Five Dice
A classic dice game of luck and judgment. Roll five dice up to three times a turn, keep the ones you want, and decide which of the 13 boxes on your scorecard to fill.
How to play Five Dice
- On your turn, roll all five dice. Tap any dice you want to keep, then roll the rest again — up to three rolls in total.
- After any roll you can stop and fill one empty box on your scorecard. The possible score for every open box is shown in your column, so you can compare before choosing.
- Number boxes (Ones to Sixes) score the total of that number only. Reach 63 or more across them for a +35 bonus — that is three of each number on average.
- Three alike and Four alike score the sum of all five dice when at least three or four show the same number. Full house (three of one number plus a pair) scores 25.
- Little straight (four numbers in a row) scores 30, Big straight (five in a row) scores 40, and Five alike scores 50. Any takes the plain sum of the dice — a handy safety box.
- Every box must be filled once, so sometimes you have to take a zero. After 13 turns the highest total wins.
- Extra five alike: if you already scored 50 in Five alike and roll it again, you get a +100 bonus. Any later five alike is also wild: you must use the matching number box if it is open; otherwise it can fill Full house (25), Little straight (30) or Big straight (40) at full value.
Controls
- Tap or click a die to hold or release it. Tap a score in your column to fill that box.
- Keyboard: Space or R to roll, 1–5 to hold dice.
Tips
- Chase the number-box bonus early: three or more Fives or Sixes in their boxes gives you room to spare on the small numbers.
- Save Any and Ones as places to dump a bad turn instead of zeroing a valuable combo box.
- With three in a row showing, keep them and roll for a straight; a Little straight is more likely than you might think with two rolls left.
- Late in the game, look at which boxes are still open and roll for those — not for whatever looks best on the dice.
FAQ
How good is the computer?
Expert works out the expected value of every possible set of held dice for the rest of the turn. Sharp plans one roll ahead with a little variety, and Relaxed plays a simple, friendly game.
Is my game saved?
Yes. Your game is saved on this device after every move, so you can close the page and pick up where you left off.
What is a good score?
Anything above 200 is a solid game. Scores of 250 and up usually need the number-box bonus plus at least one Five alike.